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import cv2 as cv
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import numpy as np
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import tkinter as tk
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from tkinter import filedialog, messagebox
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import os
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from PIL import Image, ImageTk
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class SharedData:
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def __init__(self):
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self.left_image = None
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self.right_image = None
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self.overlap_region = 0
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##
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# @class This class is in charge of image input and output
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#
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class ImageIO:
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##
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# @breif
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# initializator for whole method.
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# get parsed config.cfg data from the class 'SharedData'
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#
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# @param self the class itself
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# @param shared_data parsed config.cfg data
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# @return None
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def __init__(self, shared_data):
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self.shared_data = shared_data
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##
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# @breif function for loading image
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# @param path path of the image
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# @return numpy array, image
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def load_image(self, path):
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return cv.imread(path, cv.IMREAD_COLOR)
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##
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# @brief function to manipulate the image
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# @param img, loaded image, numpy matrix
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# @param fileName, name of the image. "image.png" will be the default value if there are no input
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# @return None
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def write_image(self, img, fileName="image.png"):
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if cv.imwrite(fileName, img):
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print(f"File {fileName} Written Successfully")
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else:
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print("File writing failed")
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##
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# @breif function to print image through the projector
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# @param img numpy array, image matrix
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# @param title title of the window. 'Image Title' will be the default value when there is no input.
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# @param canvas parameter needed for library 'Tinker Canvas'. None is default value.
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# @return None
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def show_image(self, img, title="Image Title", canvas=None):
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img_rgb = cv.cvtColor(img, cv.COLOR_BGR2RGB)
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img_pil = Image.fromarray(img_rgb)
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img_tk = ImageTk.PhotoImage(img_pil)
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canvas.update_idletasks() # Force the canvas to update its dimensions
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canvas_width = canvas.winfo_width() # Get the updated canvas width
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if self.shared_data.isLeft:
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# Align image to the top-right corner
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canvas.create_image(canvas_width, 0, anchor=tk.NE, image=img_tk)
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else:
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# Align image to the top-left corner
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canvas.create_image(0, 0, anchor=tk.NW, image=img_tk)
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canvas.image = img_tk # Prevent image from being garbage collected
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class Commands:
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## \brief A class to handle various commands related to image processing.
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#
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# The Commands class provides methods to load, display, and set overlap regions
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# for images using a graphical user interface (GUI) and shared data. It integrates
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# with an ImageIO class to handle image input and output operations.
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#
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# \author
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# \version 1.0
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# \date 2024-10-24
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def __init__(self, gui, shared_data):
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## \brief Initializes the Commands instance.
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#
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# Sets up the GUI interface and shared data. It also initializes
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# an ImageIO instance for handling image operations.
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#
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# \param gui The GUI instance used for displaying images and getting user input.
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# \param shared_data The shared data structure that stores images and other state information.
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self.gui = gui
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self.shared_data = shared_data
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self.io = ImageIO(shared_data)
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def load_left_image(self):
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## \brief Loads the left image from a file.
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#
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# Opens a file dialog for the user to select a left image file. If a valid file path
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# is provided, the left image is loaded into the shared data. A message is printed
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# to confirm the loading process.
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#
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# \warning This method does not check the file format or image content.
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filepath = filedialog.askopenfilename(title="Select Left Image")
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if filepath:
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self.shared_data.left_image = self.io.load_image(filepath)
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print("Left image loaded.")
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def load_right_image(self):
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## \brief Loads the right image from a file.
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#
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# Opens a file dialog for the user to select a right image file. If a valid file path
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# is provided, the right image is loaded into the shared data. A message is printed
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# to confirm the loading process.
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#
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# \warning This method does not check the file format or image content.
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filepath = filedialog.askopenfilename(title="Select Right Image")
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if filepath:
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self.shared_data.right_image = self.io.load_image(filepath)
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print("Right image loaded.")
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def show_left_image(self):
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## \brief Displays the left image on the GUI.
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#
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# If the left image is available in the shared data, it is shown on the GUI canvas.
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# Otherwise, an error message is displayed to the user.
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#
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# \exception Shows a message box error if no left image is loaded.
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if self.shared_data.left_image is not None:
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self.io.show_image(self.shared_data.left_image, canvas=self.gui.canvas)
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print("Left image displayed.")
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else:
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messagebox.showerror("Error", "No left image loaded!")
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def show_right_image(self):
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## \brief Displays the right image on the GUI.
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#
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# If the right image is available in the shared data, it is shown on the GUI canvas.
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# Otherwise, an error message is displayed to the user.
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#
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# \exception Shows a message box error if no right image is loaded.
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if self.shared_data.right_image is not None:
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self.io.show_image(self.shared_data.right_image, canvas=self.gui.canvas)
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print("Right image displayed.")
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else:
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messagebox.showerror("Error", "No right image loaded!")
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def set_overlap_region(self):
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## \brief Sets the overlap region for image processing.
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#
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# Retrieves the overlap region value from the GUI input and updates the shared data
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# accordingly. A message is printed to confirm the overlap region setting.
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#
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# \note This method assumes that the GUI input is a valid overlap region value.
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self.shared_data.overlap_region = self.gui.overlap.get()
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print(f"Overlap region set to {self.shared_data.overlap_region}")
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# \class GUI
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# \brief This class creates a graphical user interface for the image projector.
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#
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# The GUI class is responsible for initializing the main window and setting up the control window. It provides
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# a canvas for displaying images and buttons for loading and displaying images.
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#
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# \author
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# \date 2024-10-27
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class GUI:
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# \brief Constructor for the GUI class.
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#
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# This constructor initializes the main window and sets up the control window.
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#
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# \param master the parent window
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def __init__(self, master):
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self.master = master
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# \brief Set the title of the main window
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self.master.title("Image Projector")
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# \brief Create a canvas for displaying images
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#
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# The canvas is used to project images loaded through the control window. It is set to black.
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self.canvas = tk.Canvas(self.master, bg="black")
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# \brief Pack the canvas to fill the window.
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#
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# The canvas is packed to fill the window. The "fill = tk.BOTH" parameter stretches the canvas both horizontally and vertically.
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self.canvas.pack(fill=tk.BOTH, expand=True)
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# \brief Initialize the shared data class.
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#
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# Holds information about the images and overlap region.
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self.shared_data = SharedData()
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# \brief Initialize the commands class.
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#
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# Handles the commands for loading and displaying images.
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# \param self the object pointer
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# \param self.shared_data the shared data class
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self.commands = Commands(self, self.shared_data)
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self.control_window()
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# \brief Call the function to set up the control window.
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#
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# A seperate window which allows loading and setting up images and overlap region. It contains buttons and entry
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# fields for loading images, setting the overlap region and control the display of images.
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def control_window(self):
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# \brief Initalize the control window.
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self.control_window = tk.Toplevel(self.master)
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# \brief Set the title of the control window.
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self.control_window.title("Controls")
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# \brief Initialize the overlap variable to store the overlap region width.
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#
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# The overlap variable will determine the region of overlap between the left and right images.
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self.overlap = tk.IntVar()
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# \brief Create a label for overlap region input box.
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self.label = tk.Label(self.control_window, text='Overlap region Width', font=('calibre', 10, 'bold'))
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# \brief Create an entry box for user to input the overlap region width.
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#
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# The entry box will take the user input for the overlap region width.
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self.overlapBox = tk.Entry(self.control_window, textvariable=self.overlap)
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# \brief Pack the label and entry box into the control window.
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self.label.pack()
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self.overlapBox.pack()
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# \brief Create a button to set the overlap region based on user input.
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#
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# This button will call the set_overlap_region function from the commands class.
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self.set_overlap_button = tk.Button(self.control_window, text="Set Overlap Region", command=self.commands.set_overlap_region)
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self.set_overlap_button.pack()
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# \brief Create a button to load the left image.
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#
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# This button will call the load_left_image function from the commands class.
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self.button_load_left = tk.Button(self.control_window, text="Load Left Image", command=self.commands.load_left_image)
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self.button_load_left.pack()
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# \brief Create a button to load the right image.
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#
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# This button will call the load_right_image function from the commands class.
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self.button_load_right = tk.Button(self.control_window, text="Load Right Image", command=self.commands.load_right_image)
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self.button_load_right.pack()
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# \brief Create a button to display the left image.
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#
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# This button will call the show_left_image function from the commands class.
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self.button_show_left = tk.Button(self.control_window, text="Show Left Image", command=self.commands.show_left_image)
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self.button_show_left.pack()
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# \brief Create a button to display the right image.
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#
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# This button will call the show_right_image function from the commands class.
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self.button_show_right = tk.Button(self.control_window, text="Show Right Image", command=self.commands.show_right_image)
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self.button_show_right.pack()
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# \brief Main program entry point.
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#
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# This block initializes the tkinter root window, sets the window size and initializes the GUI class.
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if __name__ == "__main__":
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# \brief Initialize the tkinter root window.
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root = tk.Tk()
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# \brief Set the window size to 1280x800.
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root.geometry("1280x800")
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# \brief Create an instance of the GUI class passing the root window.
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app = GUI(root)
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# \brief Start the tkinter main loop to display the window and handle events.
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root.mainloop()
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