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Yaroslav MAYDEBURA, 10/30/2025 03:54 PM

1 3 Yaroslav MAYDEBURA
h1. 🎯 About Project - G12-2025
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h2. I. 📖 Project Overview
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Our project focuses on developing a *high-quality image composition system* that seamlessly merges two or more projected images into a single, visually consistent display.
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Using *Python* and *OpenCV*, we employ advanced image processing techniques such as:
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* 🎨 *Gamma Correction* - For brightness normalization
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* 🔄 *Alpha Blending* - For smooth transitions
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* ✨ *Intensity Modification* - For color consistency
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The project is organized into specialized sub-teams responsible for software development, UML design, testing, and wiki management. Each member plays a key role in ensuring collaborative progress and well-structured documentation.
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!https://img.freepik.com/free-vector/code-typing-concept-illustration_114360-3866.jpg?w=740!
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*Key Integration Tools:*
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* 📚 *Doxygen* - Automated code documentation
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* 📊 *Redmine* - Project tracking and management
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* 🎨 *Astah* - UML diagram creation
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Our goal is to produce a well-documented, scalable, and reproducible system for real-time image correction and blending.
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h2. II. 💡 Motivation & Problem Statement
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h3. The Challenge
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When using multiple projectors to display a single image, several issues arise:
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⚠️ *Common Problems:*
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* Visible seams in overlapping regions
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* Brightness inconsistencies between projectors
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* Color mismatches at boundaries
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* Uneven final projection quality
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h3. Current Limitations
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* ⏱️ Manual calibration is time-consuming
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* 🎯 Human error in manual adjustments
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* 💰 Hardware-based solutions are expensive
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* 🔧 Limited flexibility for different setups
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h3. Our Solution
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✨ *Software-Based Automation*
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We develop an intelligent system that:
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1. *Detects* overlapping areas automatically
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2. *Applies* brightness corrections in real-time
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3. *Blends* images smoothly using alpha blending
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4. *Eliminates* the need for costly hardware calibration
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By leveraging the *OpenCV* library, our system automates the entire alignment and blending process, ensuring seamless image projection with minimal manual intervention.
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h2. III. 🎯 Objectives
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|_. # |_. Objective |_. Status |
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| 1 | Develop automated image blending system for multiple projections | 🔄 In Progress |
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| 2 | Apply gamma correction and intensity modification techniques | ✅ Algorithm Designed |
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| 3 | Implement alpha blending for smooth transitions | ✅ Implemented |
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| 4 | Design system architecture using UML diagrams | ✅ Complete |
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| 5 | Document entire project using Doxygen | 🔄 Ongoing |
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| 6 | Manage tasks and track progress via Redmine | ✅ Active |
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h2. IV. 🌟 Key Features
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!https://img.freepik.com/free-vector/features-overview-concept-illustration_114360-2186.jpg?w=740!
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h3. Core Capabilities
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*🎨 Image Processing Features:*
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* Multi-image composition and merging
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* Automatic overlap detection
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* Real-time brightness adjustment
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* Color consistency maintenance
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* Seamless boundary blending
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h3. Technical Features
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* *⚡ Performance:* Real-time processing capability
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* *🔧 Flexibility:* Supports 2+ projector configurations
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* *📊 Accuracy:* Pixel-level precision in blending
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* *🎯 Reliability:* Consistent results across different inputs
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h3. System Features
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* *📚 Documentation:* Comprehensive Doxygen-generated docs
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* *🧪 Testing:* Automated test suite for quality assurance
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* *🔄 Version Control:* Git-based collaborative development
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* *📊 Project Management:* Redmine integration for tracking
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h2. V. 🏗️ System Architecture
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!https://img.freepik.com/free-vector/architecture-blueprint-concept_23-2148649783.jpg?w=740!
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h3. Architecture Overview
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Our system follows a modular design pattern with clear separation of concerns:
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*Layer 1: Input Processing*
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* Image acquisition from multiple sources
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* Pre-processing and validation
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*Layer 2: Analysis & Correction*
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* Overlap detection algorithms
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* Gamma correction calculations
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* Intensity adjustment computations
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*Layer 3: Blending & Composition*
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* Alpha blending engine
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* Final image composition
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* Real-time rendering
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*Layer 4: Output & Display*
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* Optimized image delivery
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* Multi-projector synchronization
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_For detailed UML diagrams, see [[UML Diagrams]]_
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h2. VI. 🔬 Methodology and Development Process
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h3. Development Approach
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We follow an *Agile-inspired iterative development process*:
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|_. Phase |_. Activities |_. Duration |
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| Planning | Requirements analysis, team formation | Week 1-2 |
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| Design | UML diagrams, architecture design | Week 3-4 |
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| Development | Core algorithm implementation | Week 5-8 |
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| Testing | Unit testing, integration testing | Week 7-9 |
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| Documentation | Code docs, wiki, user guides | Ongoing |
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| Refinement | Optimization and bug fixes | Week 10+ |
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h3. Quality Assurance Process
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*Testing Strategy:*
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1. *Unit Testing* - Individual component validation
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2. *Integration Testing* - System-wide functionality
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3. *Performance Testing* - Speed and efficiency metrics
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4. *User Acceptance Testing* - Real-world scenario validation
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h3. Collaboration Tools
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* *Version Control:* Git & GitHub for code management
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* *Project Tracking:* Redmine for task and issue management
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* *Communication:* Regular team meetings and Slack
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* *Documentation:* Doxygen for code, Wiki for project info
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h2. VII. 🛠️ Technology Stack
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h3. Programming & Libraries
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*Core Technologies:*
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|_. Technology |_. Purpose |_. Version |
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| !https://img.shields.io/badge/Python-3.9+-blue! | Primary language | 3.9+ |
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| !https://img.shields.io/badge/OpenCV-4.x-green! | Image processing | 4.x |
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| !https://img.shields.io/badge/NumPy-Latest-orange! | Numerical computations | Latest |
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h3. Development Tools
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* *🎨 Astah* - UML diagram creation and management
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* *📚 Doxygen* - Automated documentation generation
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* *📊 Redmine* - Project management and issue tracking
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* *🔧 Git* - Version control and collaboration
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h3. Development Environment
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* *IDE:* PyCharm / VS Code
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* *OS:* Cross-platform (Windows, macOS, Linux)
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* *Testing:* pytest framework
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* *CI/CD:* GitHub Actions (planned)
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h2. VIII. 🌍 Application & Impact
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h3. Real-World Applications
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*Industry Use Cases:*
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🎭 *Entertainment & Events*
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* Large-scale concert projections
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* Theater and stage productions
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* Immersive art installations
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🏢 *Corporate & Education*
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* Conference room presentations
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* Educational institutions
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* Training facilities
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🎮 *Gaming & Simulation*
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* Flight simulators
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* Virtual reality environments
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* Gaming arcades
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🏛️ *Museums & Exhibitions*
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* Interactive displays
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* Historical recreations
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* Planetariums
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h3. Project Impact
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* *Cost Reduction:* Eliminates expensive hardware calibration systems
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* *Time Savings:* Automated process vs. manual adjustment
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* *Quality Improvement:* Consistent, reproducible results
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* *Accessibility:* Software-based solution available to more users
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* *Scalability:* Easily adapts to different projector configurations
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h2. IX. 🚀 Limitations & Future Enhancements
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h3. Current Limitations
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⚠️ *Known Constraints:*
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* Processing time increases with image resolution
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* Requires compatible projector specifications
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* Limited to static image composition (no video yet)
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* Calibration needed for each new setup
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h3. Planned Enhancements
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*Phase 2 Features:*
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🎥 *Video Support*
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* Real-time video blending
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* Multi-stream synchronization
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🤖 *AI Integration*
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* Machine learning for automatic calibration
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* Intelligent scene detection
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⚡ *Performance Optimization*
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* GPU acceleration
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* Parallel processing implementation
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🌐 *Extended Compatibility*
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* Support for more projector models
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* Cloud-based processing option
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📱 *User Interface*
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* GUI for non-technical users
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* Mobile app for remote control
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🔧 *Advanced Features*
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* 3D projection mapping
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* Curved surface support
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* Dynamic brightness adjustment
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h3. Research Opportunities
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* Integration with IoT devices for smart environments
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* Edge computing implementation for distributed systems
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* Advanced color science algorithms
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* Virtual reality applications
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*📅 Last Updated:* October 30, 2025
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*📝 Maintained by:* Documentation Team
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[[Group Members|View Team]] | [[UML Diagrams|Technical Design]] | [[Class Activity|Progress Log]]
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