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STOLBOVOY Dennis Victor, 01/08/2026 02:10 PM


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Project Details


Overview
The purpose of this project is to create a software that can display overlapping images from two projectors. The main technique used to produce a smooth image was alpha blending, with three blend types implemented, linear, quadratic, and gaussian blending. This page will detail the techniques used, as well as the implementation of the software.

Software Used

Software Description
Astah Used to draw UML diagrams and export them into Python templates to begin implementation.
Python A high level programming language used to implement the project.
Redmine Used to track issues and create the project's wiki.
Doxygen Used to generate documentation from written code.

Alpha Blending
When multiple projections overlap, the overlapping regions are illuminated multiple times resulting in bright spots. Alpha blending attempts to reduce this illumination to bring the final result to a brightness that is consistent with the rest of the projection. The image below depicts what would happen with no alpha blending.

Linear Blending
Linear alpha blending, as the name suggests, reduces the alpha of the image linearly with distance from the start of the overlap region.
In all the following formulas, x represents the horizontal distance from the beginning of the overlap region on the left.


Quadratic Blending
Quadratic alpha blending attempts to adjust the alpha of the image in a squared relationship to the distance from the overlap start distance.

Gaussian Blending
Gaussian blending uses a gaussian curve to adjust alpha values across the overlap region. The gaussian curve is supposed to closely match human sensitivity to changes in brightness.


Updated by STOLBOVOY Dennis Victor 1 day ago · 18 revisions